Here's a half azz explanation.
Addui - this is a function
LUI - Floats (Example:3co4, 3c05, 3c06...ETC
bne, beq - are branches they can connect functions.
sw- Store as offsets or data.
ori - packet data or value data can be stored for use in loading the full value or packet data sending and receiving through server can make boots, anti's, etc...
JRA - End of Functions
Jal-Jumps to functions.
J's - Jumps to an area or function.
DMA:
Data Memory Allocation
When the address doesn't work after death.
You can hack amounts,objects, Subroutines, undma to work all the time. Use offsets in functions for double dma. DMO is more complex dealing with formulas.
MAP SPACIFIC DMA:
you can undma to universal and you can find many codes through searching differences or same affect to nero down results and find the main part thats changing and minipulate whats provided use jumps to get more results and expand on that area.
searching methods are simple just think about the object or subject and make theorys on whether a certan affect or action on how it it's displayed or rather what is close to it and how can I atleast find the area. use difference searches and nero it down with the same process or use certain values that may be whether something is displayed or is being controlled and active and you can nero the results.
PS2dis:
[You must be registered and logged in to see this link.]With this program you can load a Dump.ram file and make codes with this aswell along with find passwords stored in memory. you can do a label search on something and find the function and disabling may cause a change in game. you can test it out based on the label name and look at the important parts of the game and have a croud to show you changes you may not be able to see. you can do many things with this just learn the program for ease of use and you can do a good amount of things with it more than that really. Most easiest codes to make are imposters and color mods.