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 #Making Explosive weapons(Nitepr+Ps2dis)

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Posts : 284
Join date : 2010-01-02

PostSubject: #Making Explosive weapons(Nitepr+Ps2dis)   Thu Jul 29, 2010 10:43 am

-ok these codes are gonna be map+Gun spacific [Choose-thompson as your Gun to get use to this:)]

1.)Make A Dump in the game with the Gun you want to make explosive.[try thompson]

2.)Now drag that Dump into a folder with the Map name/Gun. (optional) Make life easier Wink
3.)Now get that Dump and drag it to Ps2dis.

"Click ok"

Now do a string search of 0x43340000 (Ctrl-F) in this case it's gonna have to be typed in a certain way like this -00-00-34-43. then "Click ok" :-* ohh sexy Wink

Now from where you are hit (F5) 5 times is what I counted. Should look like...


[You must be registered and logged in to see this image.]

And you result in this:)

#Explosive Thompson(Map)
0x00F5CBF8 0xFF640014
0x00F5CC08 0xBC289EAE
0x00F5CC34 0x00010000


(Snipe4Cash)

Edit: Ok I found it most of it.

From the the weapon values to 0x43340000
Line 1: Weapon value
Line 2: Weapon Speed
Line 7: Bullet Type
Line 9: Jumps to Scope [This is only a hypothesis, I could be wrong]
Line 11: Bullet Damage
Line 16: Bullet Sound
Line 18: Amount of bullets/shots fired
Line 19: Ammo
Line 20: Rapid Fire
Line 21: End sub with 0x43340000


(Iguanahak)Weapon Types

0x43340000 = normal guns
0x425C0000 = rpg
0x41C80000 = grenades

Well that pretty much covers it to make things easier once you get the value to the Rapid fire for any gun then you can exact search it and then just get the code and decode it:) remember the rapid fire code I'm talking about is in this format 0x00F????? so anything else just ignore when exact searching this should only be a few results:) if you have any questions then ask me Cool





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